Dapper Raptor’s second foray into the Unreal Engine 4 marketplace, this asset pack allows designers to add meaningful navigation and UI systems to their project in a similar style to AAA titles such as Fallout, Far Cry, and many others. Continuing with the same ideas as the Survival Game Template, the Quest Map and Navigation System is easy to install, use and expand.
This blueprint powered system is an incredibly easy to install, use and customize system that allows designers to quickly set up a UMG backed system of maps and navigation widgets to assist the player in navigating the game world.
- An interactive world map that shows all world locations that the player has previously discovered. Locations can be given their own unique icon, coloring, and can be fast traveled to, with controls in place to limit the players ability to travel to/from specific locations.
- The map can be zoomed in and out of and panned to enable easier exploration for the player
- Dynamic local map system that automatically detects when the player enters a new world location and updates based on information placed in a world location actor. Can be used to show the players movement through the location in real time
- Player driven custom waypoint system that allows a player to place a waypoint on the world map by clicking which will show up on the HUD to indicate where they should head. Could easily be used for quest waypoints and similar
- On screen compass, showing directions (North, South, East, West) as well as the custom waypoint location
All easily configurable to include new/different artwork, extended functionality, and so on. All blueprints are set out in easy-to-read and logical manners to encourage learning and expansion.
This asset is intended primarily for desktop development and has been tested on Windows. It is based on version 4.10 of the Unreal Engine and will be updated to run with future versions.
The Quest Map and Navigation System will be available on Epic Games’ Unreal Engine Marketplace as of April 20th, 2016.
For more information on the system, you can check out the release forum thread on the Unreal Engine forums. For support and tutorials, check out my YouTube channel.
Full documentation will be coming as a downloadable PDF soon.